Quartermaster General 2nd Edition (Ares)
Now, from Ares Games!
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Buy it now on Amazon! |
Quartermaster General is a fast–paced game that puts you in command of the major powers of the Second World War.
In Quartermaster General, supply is crucial to keep your armies and navies fighting; destroy your enemies’ supply lines and their forces will surrender! Each major power has a unique set of strikingly illustrated cards with which to marshal their forces, represented by wooden army and navy pieces.
During a game, you will play one or more countries on either the Axis or Allied team and try to score as many Victory Points for your team as you can. From 2 to 6 people can play.
Quartermaster General is simple to learn and quick to setup — but difficult to master. Each game plays differently, ensuring superior replayability!
This Second Edition of WW2 Quartermaster General improves multiple elements of the original, while keeping all the qualities that made it critically acclaimed. If you have played before, we’re certain you’ll enjoy the changes. If you are new to the game, you’re certain to get an even better game than the award-winning first edition!
Quartermaster General WW2 Total War Expansion
Now from Ares Games!
The Quartermaster General WW2 Total
War Expansion provides players with a
great number of new play options, without
dramatically increasing the play
time.
-
- Air Forces bring a whole new dimension
to the conflict. Air Forces help defend
Armies and Navies in the same space, or
attack adjacent Air Forces in battle. - Chinese and French forces alter the opening
setup and add many new strategies.
Bolster cards, played directly from
hand, add a new level of tactics. - Alternate “what if” cards represent historical
strategies that were considered but never executed, like Operation Sea Lion, the invasion of Britain.
- Air Forces bring a whole new dimension
You must own Quartermaster General: WW2 from Ares Games to utilize this
expansion.
What’s new in the Total War Expansion?
This expansion replaces first edition Air
Marshal and Alternate Histories from
Griggling Games, Inc. You’ll notice a few
changes from the originals, including:
- New cards: In addition to some new and
reworked cards, Deploy Air Force cards
have been renamed Air Power cards. - Gain air superiority: Air Forces may
now attack each other directly.

The Total War expansion replaces Air Marshal and Alternate Histories. You must have WW2 2nd Ed. to use.
Quartermaster General: 1914
“My centre is giving way, my right is in retreat, situation excellent. I attack.”
— Ferdinand Foch
Quartermaster General: 1914 is a new, fast-paced game in the critically acclaimed Quartermaster General series, designed by Ian Brody, that pits the Central Powers against the Entente Powers. Based on the popular Quartermaster General system, this card-driven wargame reflects the military, economic, and political intrigue of the time.
In Quartermaster General: 1914, each power has its own unique deck of cards, with its own strengths and strategies, providing strong replayability as you try your hand at playing the different powers. Each card has two different uses: one when played, and another when prepared. On their turn, players have the opportunity to both play and prepare a card. They can also spend cards to draft more troops or use cards to subject their opponents to attrition.
Each Power’s deck represents the resources of that player: “digging” too quickly through the deck in the early game might result in unsupported armies being swept away in the final rounds. This is worth it if a player can capture Berlin or Paris in 1915 – but if the gambit fails, you may have a tough road ahead. The game ends after 17 rounds of play, or earlier if one side has a commanding enough lead.
Quartermaster General: 1914 is a must-have for all fans of the Quartermaster General series, and for anybody looking for an accessible grand-strategy game on the “Great War.”
Santa’s Bag
In Santa’s Bag, you play an Elf in Santa’s workshop. You make toys for kids. Santa reads his list and tells the Elves what toys to make and who will get them.
On your turn, look at the toys that need to be made. Do you have the parts to make a toy? Do you need more parts? You can trade with other Elves to get a part. You can even use Elven Magic to make the right part! The trickier the toy, the more points you earn. Building toys for nicer children earns you even more points!
When you’ve built all the toys on Santa’s list, the player with the most points wins!
Santa’s Bag has been awarded the prestigious National Parenting Center Seal of Approval, and is one of the products they are recommending for this holiday season.
Perfect for every home – you don’t have to believe in Santa to believe this game is bags of fun!
War of the Ring: The Card Game (Ares)
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Inspired by the best-selling and award-winning War of the Ring board game, War of the Ring: The Card Game allows players to journey to the world of J.R.R. Tolkien’s The Lord of the Rings and create their own version of the dramatic conflict between the Dark Lord, Sauron, and the Free Peoples of Middle-earth. |
In War of the Ring: The Card Game, up to 4 players compete in two teams, the Shadow against the Free Peoples, each player using a specific and different card deck representing the strengths and weaknesses of the different factions involved in the war.
The Free Peoples desperately try to complete their quest to destroy the One Ring, while at the same time defending their homelands from the encroaching hordes of Sauron and from his evil allies.
The Shadow players must strike quickly and decisively, before the Ring-bearers can complete their quest; or try to slowly corrupt Frodo, burdening him with wounds, toil, and the sorrow for the loss of his Companions.
During the game, players will take turns playing cards representing the characters, armies, items, and events of the War of the Ring. Each card they play will help or hinder the journey of the Fellowship as it progresses on its Path; or be used to defend or conquer the strongholds of Middle-earth, as they fight to control the new Battleground cards activated in each round.
With more than 100 original illustrations from the greatest Tolkienian artists in the world, including an amazing gallery of landscapes from The Shire to Mordor by John and Fataneh Howe, War of the Ring: The Card Game is more than a game – it also a memorable collection for all lovers of the world imagined by J.R.R. Tolkien.
This is your chance to forge the destiny of an age, like you never did before!
Destination: Neptune – Second Edition Expansion
Contact me on our contact page if you’re interested.
A new version! – the game you wanted Destination: Neptune to be – at an exceptional value!
Destination: Neptune is a euro-style game portraying an optimistic look at the next 100 years of space exploration.
You must own Destination: Neptune to use the Second Edition Expansion.
It’s been a few years since I designed Destination: Neptune and it’s an ok game, but not a great game. I wasn’t really looking for a solution to make Destination: Neptune the great game it should have been, but anyhow, it dawned on me one day when considering the rules for an entirely different game. We tried it out, and wow! My wife and I immediately started playing every night. That same excitement we had with Quartermaster General.
I’ve decided to go ahead and develop the new rules into an add-on for the original game. Below is a link to the new rules. These are still ‘beta’ as they will be finalized once we’ve funded. That also means if you have any questions, please feel free to ask!
Our goal in this kickstarter is to offer a basic pledge at our own estimated cost, and therefore provide folks who own the game already to be able to upgrade it at the lowest possible price. As we do better we’ll add more stretch goals so that the more folks who back the project the better your product gets.
People who never picked up the original game can get the base game and second edition add on for the MSRP of the base game. We know that this is an excellent value, since there will also be kickstarter swag thrown in too!
If you’re interested, here is a synopsis of the changes:
- Plays much better as a 2-player game
- Plays much faster, both in overall length and perceived pacing.
- The rules are simpler, more intuitive, and therefore easier to learn.
- You’ll be able to use your Technology before other players
- Only one player is allowed at a Location, so the race aspect is enhanced.
- Much less snowballing for the winning players, and the game is a bit more forgiving of mistakes.
I’m obviously concerned that folks who looked at Destination: Neptune a few years back won’t try it again. All I can say is please, do. I know you’ll be pleasantly surprised.
Griggling Games would like to thank our kickstarter and preorder backers!
Anonymous (29), Uncredited (5)
Quartermaster General: The Cold War
Ian Brody’s acclaimed card-driven Quartermaster General series heads into the Nuclear Age!
Quartermaster General: The Cold War depicts the struggle between the aspirations of the Soviet Bloc, the West, and the Non-Aligned nationalist independence movements throughout the developing world.
You will play a Bloc of nations: the Soviet Bloc, the Western Bloc, or the Non-Aligned Bloc. Each Bloc is considered an enemy to each other Bloc, even if players decide to cooperate temporarily to preserve the balance of power. Each of the three Blocs may be played by one or two people, depending on the number of players.
On your turn, you’ll play cards to unfold a narrative of the Cold War – as it might have been. You may decide to use military force when espionage fails, but escalating tensions will reduce the penalty your enemies pay to use their WMDs in retaliation!
Quartermaster General: Prelude
Quartermaster General: Prelude is an expansion to Quartermaster General, the fast-paced game about World War II strategy game.
You can play the Prelude expansion with the Quartermaster General alone, or use it in conjunction with one or both of the other the expansions, Air Marshal or Alternate Histories. Basically, any combination of the three expansions can be used. But you absolutely do not need these other two expansions to enjoy Prelude (and in fact, it has been more heavily tested using the base game alone).
The Prelude expansion contains * 107 Prelude cards * A player aid card * A rules sheet All packaged in a small box.
Griggling Game would like to thank its Kickstarter Backers:
Victory or Death
Out of Print
Victory or Death, The Peloponnesian War, is the next game in the Quartermaster General Series. It is a card driven/hand management/area control eurogame/wargame for 2 to 4 players playing on two teams, and takes about 90 minutes to two hours to play. On one side are the Athenians and the Delian League, the Demos team; against them, the Oligarchs of Sparta and Corinth are teamed.
Like Quartermaster General did with World War II, Victory or Death immerses the player in a believable, alternate narrative of history. Like Quartermaster General, you will be able to start playing quickly, as the rules are simple and easy to learn. Mastery comes through repeated play, as you learn the various cards and combinations available in the four decks.
— Plutarch, The Ancient Customs of the Spartans
— Thucydides, Pericles’ Funeral Oration
SHAEF
NOW ON KICKSTARTER!
From the beaches of Normandy to the Ruhr Valley, SHAEF is a two-player, card-driven, World War II strategy game covering the period from June 1944 through March 1945.
The actual corps and armies that fought in the campaign are represented by counters on a map of the Western Front. The cards represent lower echelon forces, like divisions and brigades, as well as a variety of combat support and special tactics. The cards are (usually) assigned to Corps and Army units.
Players can decide to use either the historical setup, or the free setup, to give players the chance to test different strategies.
In a month, both the Allies and Axis will have a turn to move and initiate combat. Combat is resolved using the cards assigned to the units.
Destination: Neptune
DESTINATION: NEPTUNE shows an optimistic vision of commercial space exploration in the next century. Control an organization with the resources and intent to explore, develop, and colonize the worlds beyond Earth.
Organizations that practice careful planning and resource management, with a healthy dose of technology research will succeed. Destination: Neptune moves through four generations of space exploration. Players earn Victory Points by building large commercial outposts and colonies, as well as from fame and outright purchases. After four generations, the player with the most Victory Points wins the game.
I am pretty much sold out right now; I may order more parts for the second edition update and if you’re interested, let me know.
Celestial Rainbows
CELESTIAL RAINBOWS is a light, cooperative card game featuring the fantastic rainbow art of the visionary artist Aurora. The object of the game is to work together to build as many of the seven rainbows as possible. The game may be lost if players are not able to complete a rainbow, but this game is designed to be a positive experience that focuses on improving and not so much the negative connotations of losing. Players work to improve their score from their last game. Though cooperative, players have limited table talk and must coordinate their card plays based on what cards they can see on the table. A fun game suitable for all ages!
Designers Note: As a simplified variant, try taking out some or even all of the Magic Powers.
I still have a few left, here:
https://www.ebay.com/itm/193246979513?epid=176130289&hash=item2cfe6ae5b9:g:56MAAOSwQnRd7SqA
