Quartermaster General: Alternate Histories is the second expansion for Quartermaster General, the critically acclaimed fast-playing World War 2 game. It is playable in 90 minutes, and gives players the same experience of much larger games in a much simpler, digestible format.
Alternate Histories adds pieces for France and China as well as new cards to add even more variety to your games.
You may use this expansion in conjunction with the Air Marshal Expansion, but it is not necessary to have the Air Marshal Expansion to enjoy the Alternate Histories expansion. (Simply remove the Bolster and Deploy Air Force cards from cards provided in the expansion.)
Thank you! thank you! thank you, backers. Without your help this wouldn’t have happened.
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We are very proud and excited to announce our newest boardgame – Quartermaster General:1914, creating a narrative of the First World War in Europe, reflecting the military, technological, and social changes that occurred over the following four years.
1914 is the next title in the critically acclaimed Quartermaster General series by Ian Brody. The game plays between two and 5 players, and takes about an hour and a half to play. If you don’t know the Quartermaster General series, these games are light, card-driven wargames, but with an emphasis on teamwork. The games play like Euro strategy games, and are enjoyed by wargamers and non-wargamers alike.
Based on the innovative card driven mechanics to be found in the original Quartermaster General game, Ian has cleverly adapted and modified the core engine to reflect the flavour and the First World War to give another brilliantly exciting, easy to learn, fun game with a lot of replayability. Each game in the Quartermaster General system differs to reflect the conflict being represented.
In 1914, each player may have numerous prepared cards to help in battle or attrition. The players have much greater control over how fast they move through their decks, always looking to find some advantage to wear down the opponents. In 1914, each card has two different uses, one when played, the other when prepared. On your turn you’ll have the opportunity to both play and prepare a card. You can also spend cards to draft more troops, or use cards to degrade your opponents by attrition. However your deck represents your overall resources, so moving too quickly through your deck early might result in your unsupported armies being swept away in the final rounds of the game. Worth it, if you can capture Berlin or Paris in 1915, but if your gambit fails, you may have a tough road ahead. The game ends after 17 rounds of play, or earlier if one side has a commanding lead. Because the deck is reshuffled each game, no two games are alike!
Plastic Soldier Company and PSC Games have run and delivered 5 successful Kickstarter campaigns in the past 24 months – Richard Borg’s Commands and Colours The Great War and its first expansion Tank!, Quartermaster General: Victory or Death, The Battle of Britain by Richard Borg and A British 25 pdr artillery gun and tractor plastic kit.
1914 is actually in production and we will air freighting some copies for Kickstarter backers and releasing some advance copies of the game at Spiel in Essen 13-16th October 2016 – in just under a month’s time. The full retail copies will be taking a slower route by sea and will be on general retail release end of November/early December. We have a number of “Essen collection only “ pledges with free shipping if you want to collect your pledge at Essen.
The PSC Games plastics and graphics design teams have designed some beautiful plastic playing pieces and have used the same talented artist for the card, board, box and rules artwork as the original Quartermaster General and Victory or Death and Will has come up with some cool stretch goals, some of which will be exclusively available to KS backers only. We are also offering 1914 to our KS backers at a discount to full retail price.
GBP 5k – Metal Chevron turn marker [KS EXCLUSIVE] **UNLOCKED!**
GBP 7k – Metal Tommy helmet Entente Victory Point marker [KS EXCLUSIVE]
GBP 8k – Metal Stahlheim Central Powers Victory Point marker [KS EXCLUSIVE]
GBP 10k – WW1 aircraft recognition poster [KS EXCLUSIVE]
GBP 15k – “Kitchener needs you” mousemat [KS EXCLUSIVE]
So, if you would like to take advantage of a discounted price, a bunch of exclusive stretch goal goodies and the chance to be playing this exciting game in a matter of a few weeks, way ahead of everyone else, please pledge away!
In Santa’s Bag, you play an Elf in Santa’s workshop. You make toys for kids. Santa reads his list and tells the Elves what toys to make and who will get them.
On your turn, look at the toys that need to be made. Do you have the parts to make a toy? Do you need more parts? You can trade with other Elves to get a part. You can even use Elven Magic to make the right part! The trickier the toy, the more points you earn. Building toys for nicer children earns you even more points!
When you’ve built all the toys on Santa’s list, the player with the most points wins!
Santa’s Bag has been awarded the prestigious National Parenting Center Seal of Approval, and is one of the products they are recommending for this holiday season.
Perfect for every home – you don’t have to believe in Santa to believe this game is bags of fun!
Victory or Death, The Peloponnesian War, is the next game in the Quartermaster General Series. It is a card driven/hand management/area control eurogame/wargame for 2 to 4 players playing on two teams, and takes about 90 minutes to two hours to play. On one side are the Athenians and the Delian League, the Demos team; against them, the Oligarchs of Sparta and Corinth are teamed.
Like Quartermaster General did with World War II, Victory or Death immerses the player in a believable, alternate narrative of history. Like Quartermaster General, you will be able to start playing quickly, as the rules are simple and easy to learn. Mastery comes through repeated play, as you learn the various cards and combinations available in the four decks.
— Plutarch, The Ancient Customs of the Spartans
— Thucydides, Pericles’ Funeral Oration
Quartermaster General is a fast-paced game that puts YOU in command of the major powers of the Second World War. In Quartermaster General, supply is crucial to keep your armies and navies fighting; destroy your enemies? supply lines and their forces will surrender!
During a game of Quartermaster General, you will play one or more countries on either the Axis or Allied team, and try to score as many Victory Points for your team as you can. After 20 rounds of play, the team with the most Victory Points wins the game. You earn Victory Points by occupying the starred Supply Spaces, or as indicated on the cards.
Each major power has a unique set of strikingly illustrated cards with which to marshal their forces, represented by wooden army and navy pieces.
Quartermaster General is simple to learn and quick to setup – but difficult to master. Each game plays differently, ensuring superior replayability!
Card driven action combined with traditional map based gameplay make this a thrilling new take in the WWII action/strategy genre suitable for veteran wargamers and casual board gamers alike.
For more information, or support, please visit the Quartermaster General page on Board Game Geek
Air Marshal: A Quartermaster General expansion adds two entirely new mechanics to Quartermaster General.
• Bolster cards are played directly from your hand at a time specified on the card, adding a whole new element of surprise and challenge to the game.
• Your Air Forces provide an additional dimension to battle. Air Force pieces are deployed to the board through play of a Deploy Air Force card. Once in play, Air Forces may support Army or Navy units in the same space and apply additional pressure to adjacent enemy pieces.
Thank you! thank you! thank you! Kickstarter Backers. Without your help this wouldn’t have happened.
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DESTINATION: NEPTUNE shows an optimistic vision of commercial space exploration in the next century. Control an organization with the resources and intent to explore, develop, and colonize the worlds beyond Earth. Organizations that practice careful planning and resource management, with a healthy dose of technology research will succeed. Destination: Neptune moves through four generations of space exploration. Players earn Victory Points by building large commercial outposts and colonies, as well as from fame and outright purchases. After four generations, the player with the most Victory Points wins the game.
CELESTIAL RAINBOWS is a light, cooperative card game featuring the fantastic rainbow art of the visionary artist Aurora of Woodstock, NY. The object of the game is to work together to build as many of the seven rainbows as possible. The game may be lost if players are not able to complete a rainbow, but this game is designed to be a positive experience that focuses on improving and not so much the negative connotations of losing. Players work to improve their score from their last game. Though cooperative, players have limited table talk and must coordinate their card plays based on what cards they can see on the table. A fun game suitable for all ages!