Santa’s Bag
In Santa’s Bag, you play an Elf in Santa’s workshop. You make toys for kids. Santa reads his list and tells the Elves what toys to make and who will get them.
On your turn, look at the toys that need to be made. Do you have the parts to make a toy? Do you need more parts? You can trade with other Elves to get a part. You can even use Elven Magic to make the right part! The trickier the toy, the more points you earn. Building toys for nicer children earns you even more points!
When you’ve built all the toys on Santa’s list, the player with the most points wins!
Santa’s Bag has been awarded the prestigious National Parenting Center Seal of Approval, and is one of the products they are recommending for this holiday season.
Perfect for every home – you don’t have to believe in Santa to believe this game is bags of fun!
Quartermaster General: 1914
“My centre is giving way, my right is in retreat, situation excellent. I attack.”
— Ferdinand Foch
Quartermaster General: 1914 is a new, fast-paced game in the critically acclaimed Quartermaster General series, designed by Ian Brody, that pits the Central Powers against the Entente Powers. Based on the popular Quartermaster General system, this card-driven wargame reflects the military, economic, and political intrigue of the time.
In Quartermaster General: 1914, each power has its own unique deck of cards, with its own strengths and strategies, providing strong replayability as you try your hand at playing the different powers. Each card has two different uses: one when played, and another when prepared. On their turn, players have the opportunity to both play and prepare a card. They can also spend cards to draft more troops or use cards to subject their opponents to attrition.
Each Power’s deck represents the resources of that player: “digging” too quickly through the deck in the early game might result in unsupported armies being swept away in the final rounds. This is worth it if a player can capture Berlin or Paris in 1915 – but if the gambit fails, you may have a tough road ahead. The game ends after 17 rounds of play, or earlier if one side has a commanding enough lead.
Quartermaster General: 1914 is a must-have for all fans of the Quartermaster General series, and for anybody looking for an accessible grand-strategy game on the “Great War.”
Celestial Rainbows
CELESTIAL RAINBOWS is a light, cooperative card game featuring the fantastic rainbow art of the visionary artist Aurora. The object of the game is to work together to build as many of the seven rainbows as possible. The game may be lost if players are not able to complete a rainbow, but this game is designed to be a positive experience that focuses on improving and not so much the negative connotations of losing. Players work to improve their score from their last game. Though cooperative, players have limited table talk and must coordinate their card plays based on what cards they can see on the table. A fun game suitable for all ages!
Designers Note: As a simplified variant, try taking out some or even all of the Magic Powers.
I still have a few left, here:
https://www.ebay.com/itm/193246979513?epid=176130289&hash=item2cfe6ae5b9:g:56MAAOSwQnRd7SqA
