Historical Games

Victory or Death

Out of Print

Victory or Death, The Peloponnesian War, is the next game in the Quartermaster General Series. It is a card driven/hand management/area control eurogame/wargame for 2 to 4 players playing on two teams, and takes about 90 minutes to two hours to play. On one side are the Athenians and the Delian League, the Demos team; against them, the Oligarchs of Sparta and Corinth are teamed.

 

Like Quartermaster General did with World War II, Victory or Death immerses the player in a believable, alternate narrative of history. Like Quartermaster General, you will be able to start playing quickly, as the rules are simple and easy to learn. Mastery comes through repeated play, as you learn the various cards and combinations available in the four decks.

 

 

“All their education was directed toward prompt obedience to authority, stout endurance of hardship, and victory or death in battle.”
— Plutarch, The Ancient Customs of the Spartans
“Therefore, having judged that to be happy means to be free, and to be free means to be brave, do not shy away from the perils of war.”
— Thucydides, Pericles’ Funeral Oration

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Quartermaster General: The Cold War

Ian Brody’s acclaimed card-driven Quartermaster General series heads into the Nuclear Age!

Quartermaster General: The Cold War depicts the struggle between the aspirations of the Soviet Bloc, the West, and the Non-Aligned nationalist independence movements throughout the developing world.

You will play a Bloc of nations: the Soviet Bloc, the Western Bloc, or the Non-Aligned Bloc. Each Bloc is considered an enemy to each other Bloc, even if players decide to cooperate temporarily to preserve the balance of power. Each of the three Blocs may be played by one or two people, depending on the number of players.

On your turn, you’ll play cards to unfold a narrative of the Cold War – as it might have been. You may decide to use military force when espionage fails, but escalating tensions will reduce the penalty your enemies pay to use their WMDs in retaliation!

 

 

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Quartermaster General 2nd Edition (Ares)

Now, from Ares Games!

Buy it now on Amazon!

Quartermaster General is a fast–paced game that puts you in command of the major powers of the Second World War.

In Quartermaster General, supply is crucial to keep your armies and navies fighting; destroy your enemies’ supply lines and their forces will surrender! Each major power has a unique set of strikingly illustrated cards with which to marshal their forces, represented by wooden army and navy pieces.

During a game, you will play one or more countries on either the Axis or Allied team and try to score as many Victory Points for your team as you can. From 2 to 6 people can play.

Quartermaster General is simple to learn and quick to setup — but difficult to master. Each game plays differently, ensuring superior replayability!

This Second Edition of WW2 Quartermaster General improves multiple elements of the original, while keeping all the qualities that made it critically acclaimed. If you have played before, we’re certain you’ll enjoy the changes. If you are new to the game, you’re certain to get an even better game than the award-winning first edition!

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Quartermaster General: Prelude

Quartermaster General: Prelude is an expansion to Quartermaster General, the fast-paced game about World War II strategy game.

 

You can play the Prelude expansion with the Quartermaster General alone, or use it in conjunction with one or both of the other the expansions, Air Marshal or Alternate Histories. Basically, any combination of the three expansions can be used. But you absolutely do not need these other two expansions to enjoy Prelude (and in fact, it has been more heavily tested using the base game alone).

 

The Prelude expansion contains * 107 Prelude cards * A player aid card * A rules sheet All packaged in a small box.

 


 

Griggling Game would like to thank its Kickstarter Backers:

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Quartermaster General WW2 Total War Expansion

Now from Ares Games!

The Quartermaster General WW2 Total
War Expansion
provides players with a
great number of new play options, without
dramatically increasing the play
time.

    • Air Forces bring a whole new dimension
      to the conflict. Air Forces help defend
      Armies and Navies in the same space, or
      attack adjacent Air Forces in battle.
    • Chinese and French forces alter the opening
      setup and add many new strategies.
      Bolster cards, played directly from
      hand, add a new level of tactics.
    • Alternate “what if” cards represent historical
      strategies that were considered but never executed, like Operation Sea Lion, the invasion of Britain.

You must own Quartermaster General: WW2 from Ares Games to utilize this
expansion.

What’s new in the Total War Expansion?
This expansion replaces first edition Air
Marshal and Alternate Histories from
Griggling Games, Inc. You’ll notice a few
changes from the originals, including:

  • New cards: In addition to some new and
    reworked cards, Deploy Air Force cards
    have been renamed Air Power cards.
  • Gain air superiority: Air Forces may
    now attack each other directly.
Additional DescriptionasdfasdfasdMore Details

The Total War expansion replaces Air Marshal and Alternate Histories. You must have WW2 2nd Ed. to use.

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War of the Ring: The Card Game (Ares)

Inspired by the best-selling and award-winning War of the Ring board game, War of the Ring: The Card Game allows players to journey to the world of J.R.R. Tolkien’s The Lord of the Rings and create their own version of the dramatic conflict between the Dark Lord, Sauron, and the Free Peoples of Middle-earth.

In War of the Ring: The Card Game, up to 4 players compete in two teams, the Shadow against the Free Peoples, each player using a specific and different card deck representing the strengths and weaknesses of the different factions involved in the war.
The Free Peoples desperately try to complete their quest to destroy the One Ring, while at the same time defending their homelands from the encroaching hordes of Sauron and from his evil allies.

The Shadow players must strike quickly and decisively, before the Ring-bearers can complete their quest; or try to slowly corrupt Frodo, burdening him with wounds, toil, and the sorrow for the loss of his Companions.

During the game, players will take turns playing cards representing the characters, armies, items, and events of the War of the Ring. Each card they play will help or hinder the journey of the Fellowship as it progresses on its Path; or be used to defend or conquer the strongholds of Middle-earth, as they fight to control the new Battleground cards activated in each round.

With more than 100 original illustrations from the greatest Tolkienian artists in the world, including an amazing gallery of landscapes from The Shire to Mordor by John and Fataneh Howe, War of the Ring: The Card Game is more than a game – it also a memorable collection for all lovers of the world imagined by J.R.R. Tolkien.

This is your chance to forge the destiny of an age, like you never did before!

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SHAEF

NOW ON KICKSTARTER!

From the beaches of Normandy to the Ruhr Valley, SHAEF is a two-player, card-driven, World War II strategy game covering the period from June 1944 through March 1945.

The actual corps and armies that fought in the campaign are represented by counters on a map of the Western Front. The cards represent lower echelon forces, like divisions and brigades, as well as a variety of combat support and special tactics. The cards are (usually) assigned to Corps and Army units.

Players can decide to use either the historical setup, or the free setup, to give players the chance to test different strategies.

In a month, both the Allies and Axis will have a turn to move and initiate combat. Combat is resolved using the cards assigned to the units.

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